Senet introduces, translates, and publishes books under the theme of game-humanities, exploiting the power of traditional as well as new media to cultivate game culture. Alongside traditional publications, Senet also publishes experimental zines.
Senet organizes game-humanities workshops, cooperating with Sunset Sway, Dimen ecomuseum and other institutions and influencers cross various fileds. Such moves aim to connect game designers, think-tanks, students, lecturers and people from various backgrounds to explore the possibilities of combining game and humanities.
Sunset Sway is one of the most influential media lab reflecting on the ontology of game. Its endeavor and contribution to game studies in China have been approved to be crucial. The host of Sunset Sway, Zitao Ye, is the co-founder of Senet. Together, we’re exploring a new way of education in humanities and game studies.
If we attempt to understand the world from the perspective of art history, there is no doubt that the 21st century is the century of games. Critics used to crown the art of film as “The Seventh Art”, then video game is appreciated to be “The Ninth art.” However, if one looks through human history and pays attention to the daily behaviors of cats, dogs, and even children, it is not difficult to find that game – the oldest art form – could be “The Zeroth Art.” Intelligence is originated from playing, and we are learning various survival skills and language just through playing.
Senet, as the oldest board game of ancient Egypt, was buried with the pharaohs, hoping that Senet would guide them to the God of Sun, Re-Horakhty. The dirt and the barely recognizable wooden chessboard remind us of the ancient history of games, which is also the spiritual history of humanity.